Post by ghostveil on Oct 8, 2010 9:12:14 GMT -5
Picked this up yesterday and played it for an hour or so. I'm impressed with it so far. Some good notes about it:
-Patrick Stewart is an amazing narrator
-The music is gorgeous
-The game definitely has a great fantasy vibe, a good mixture of gothic and high fantasy
Initially I didn't think it felt like a Castlevania game at all. It does play more like God of War than anything. It's harder than God of War, I found myself dying a lot, but you are given the option of reloading from the last checkpoint when you die, and checkpoints happen very, very often. Typically if you die in a fight, you can reload back at the very start of the fight to try it again. In this way, death doesn't feel tedious, but more like an opportunity to say "Ok, that didn't work, I did something wrong there, so lets try it again and see if I can't do better..."
After thinking about it though, this game is a Castlevania game...just not in the same style as Symphony of the Night. I'd actually say it feels more like a 3D adaptation of the original Castlevania/Castlevania 3/Super Castlevania style of play, where you play the game one level at a time, and the levels typically end with a boss monster you have to kill. I'm not too deep into the game yet, so obviously this can all change, but so far it has that consistent "level with end-boss" model for the most part. It's actually a nice throwback, and it breaks the game up into playable chunks, making it easy to put down and pick up again later.
I'll post more thoughts as I get deeper into it, but so far I like it a lot.
-Patrick Stewart is an amazing narrator
-The music is gorgeous
-The game definitely has a great fantasy vibe, a good mixture of gothic and high fantasy
Initially I didn't think it felt like a Castlevania game at all. It does play more like God of War than anything. It's harder than God of War, I found myself dying a lot, but you are given the option of reloading from the last checkpoint when you die, and checkpoints happen very, very often. Typically if you die in a fight, you can reload back at the very start of the fight to try it again. In this way, death doesn't feel tedious, but more like an opportunity to say "Ok, that didn't work, I did something wrong there, so lets try it again and see if I can't do better..."
After thinking about it though, this game is a Castlevania game...just not in the same style as Symphony of the Night. I'd actually say it feels more like a 3D adaptation of the original Castlevania/Castlevania 3/Super Castlevania style of play, where you play the game one level at a time, and the levels typically end with a boss monster you have to kill. I'm not too deep into the game yet, so obviously this can all change, but so far it has that consistent "level with end-boss" model for the most part. It's actually a nice throwback, and it breaks the game up into playable chunks, making it easy to put down and pick up again later.
I'll post more thoughts as I get deeper into it, but so far I like it a lot.